Monday, March 25, 2013

Building MOG Hexcrawl Phase 2

Demographics, who, where, how many? I've put 14 citiy hexes and 31 town hexes on my Midlands of MOG map.  How many people will there be?

A 30 mile hex is about 780 square miles in size. There are 640 acres to a square mile. That's 499,200 acres per hex. Let's say it takes the folk of MOG five acres of land use to feed a person (which is not so great), a fertile while managed hex is going to support   99,840 people.  That's a lot of people.

For my purposes I'm round up here for ease of math so 100,000 people in the most productive hexes.
I'm declaring those to be the city hexes of which there are 14 on the map. I'm going to halve productivity of  the town hexes to 50,000 of which there are 27. Near these are the rural hexes which produce food for 25,000 and there are 53 of these, around those there is  another ring of productivity of 12,000 per hex of the 78 i'm calling hunting hexes.

Let's see here 100,000 x 14 + 50,000 x 27 + 25,000 x 53 + 12,000 x 78 = 5,011,000 mouths can be fed.  That's not accounting for the 108 completely wild hexes which support 780 people each (one per square mile) on the average. All told 5,095,240 "people" eating in the Midlands of MOG.

Here's a map showing all that  (possibly with a mistake or two but not worth worrying about yet).

How many are 1st level or higher?   If 1 in 20 folk are over 0-level there are about 254,762 that are 1st level or higher.Half of those are level 2 or higher and half each tier because I'm feeling like keeping it simple.
so here's the numerical breakdown per level halving (roughly)  each step of the way
1st Level..... 127,381
2nd level.....63,690
3rd level.... 31,845
4th level.... 15,500
5th level..... 7,750
6th level.... 3,875
7th level.... 1,937
8th level.... 968
9th level.... 484
10th level... 242
11th leve1.... 121
12th level.... 60
13th level...30
14th level..15
15th level....7
16th level...3
17th level...2
18th level...1    (funny here as the highest level  a PC can reach on MOG is 18)
note: that's 50,502,100 exp worth of NPCs when figured at 100 exp per level.
I know who one of the 17th level characters is, as I do 2 of the 16th level characters, I don't know who the 18th level character is yet.

Now I must admit I'm in a quandary, should the numbers above be simply "civilized" folk?  I could certainly fit in food for 780 monsters/uncivilized creatures per hex without destroying the food budget for the campaign.  218,400 monsters could be out there and under there on the Midlands.

1 HD or less..... 109,200
2 HD................ 54,600
3 HD.................27,300
4 HD...............13,650
5 HD............... 6825
6 HD................ 3412
7 HD .............. 1706
8 HD ..............  853
9 HD.............. 426
10 HD............ 213
11 HD............ 106
12 HD.............53
13 HD.............26
14 HD.............13
15 HD..............7
16 HD.............4
17 HD.............2
18 HD.............1
note:  43,677,000 exp worth of monsters out there in the Midlands of MOG.

Hmmm... notice there's more exp to be earned fighting "civilized" folk if I keep to the demographic figures above?

How much treasure is out there?  Good question...  Well a 1st level character starts off with 105 Silver Shekels on average.  In my play group everyone is still 1st level after the 3rd session but they have over 800 shekels in loot each now (well the survivors do).   so let's say 1000 silver shekels per character and monster and about a dozen silver shekels in loot per 0-level and we get about 1,013,162,000 silver shekels worth of loot in the whole of the Midlands of MOG.  (That would be about 84,400,00 g.p. more or less in a typical D&D setting). That's a lot of exp for treasure hunters and thieves. I'd say only about 10% of that is floating about the cities, accounting for 72 silver shekels per occupant of a city hex, most folks will seldom have 20% of that.

A whole lot of deducing to get a feel for the campaign and what the players wealth means, what their relative might means, and what is out there.

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