Monday, January 7, 2013

Fighters, Hunters, and Assassins

The warrior types for Mog include the Fighter, Hunter, and the Assassin.

Fighter 
Hit Dice: 1d12 per level (+3 at 1st level)
Attack Bonus: +2 at 1st level, increase by +1 each even level. (+2 at 1st to +11 at 18th)
Weapons: Any, 1st three fights with a new or rusty weapon are made with 1d16.
Armor: Any
Parry Bonus: Fighters with a Dex of 13 or higher get a +1 bonus to Ac when Parrying.
Sweep the Rabble: A fighter may divide damage among any number of adjacent opponents with less then 2 HD. This is of decided benefit when burning HP.
Additional Attacks: Fighters may get an additional attack at 6th,12th and 18th level.
Riposte: A fighter gets an immediate extra attack against any foe that rolls a 1 to hit them in melee combat. At 9th level they may riposte against any foe that rolls a 1 or 2.  The Riposte is made immediately but may still suffer situational penalties.

Hunter
Hit Dice: 1d8 per level (+1 at 1st level)
Attack Bonus +1 at 1st level, increasing by +1 every 3rd level (+1 a 1st to +7 at 18th)
Weapons: Any 3 weapons. Gain a new weapon at 2nd and every 4 levels afterward.
Armor: light and medium , also shields
Skills: At 1st level Hunters are Skilled at Tracking and Sneaking
Swift Feet:  at 4th,10th, and 16th level a Hunter increases speed by 10' a round when on foot and unencumbered or on a trained mount.
Sure Shot: If a hunter spends an entire round aiming at prey they have a % chance equal to level of getting a critical hit on any attack roll.

Assassin
Hit Dice: 1d10 (+2 at 1st level)
Attack Bonus: +1 at 1st level, increasing by +1 every 3rd level (+1 at 1st to +7 at 18th)
Weapons: Any 4 weapons. Gain a new weapon each level.
Armor: Any Light or Medium.
Skills: At 1st Level Assassins are Skilled at Sneaking,Climbing, and Hiding
Back Stab: Whenever attacking from surprise, or from behind on a man-like foe the Assassin does additional damage: +1d6 at levels 1-2/+2d6 at levels 3-8/+3d6 at levels 9-17/+4d6 at 18th level
Unarmed Strikes:  The Assassin is a living weapon they may strike withotu weapons and still inflcit telling damage. 1d4 at level 1-2/ 1d6 at levels 3-6/ 1d8 at levels 7-12/ 1d10 at levels 13-17/ 1d12 at 18th level. Some creatures are dangerous to strike with unarmed attacks.
Additional Attacks: Assassins may get an additional attack at 6th,12th and 18th level.










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